Precision in every dimension.

I'm Szilágyi Bálint — a 3D artist creating worlds in Blender, and a fencer training toward the professional circuit.

See my work Get in touch

3D Art · Blender

Modeled, shaded, rendered.
All in Blender.

From hard-surface modeling to full scenes with Cycles — a selection of recent work.

Environment

City at Dusk

A stylized urban scene with volumetric lighting and procedural buildings, rendered in Cycles.

View project

Hard surface

Product Renders

Photorealistic product visualization — studio lighting, materials, and turntable animations.

View project

Props & assets

Weapon & Prop Studies

Game-ready assets with clean topology, baked normals, and PBR texturing.

View project

Animation

Short Loops

Satisfying animated loops exploring geometry nodes, simulation, and motion design.

View project

Fencing

En garde. Prêts? Allez.

Off the screen, I'm on the piste. I train and compete in fencing, working my way toward the professional level — the same focus, discipline, and precision I bring to my art.

training sessions per week
touches to master
1goal: the pro circuit

About

Hi, I'm Bálint.

I'm a 3D artist from Hungary working primarily in Blender — modeling, texturing, lighting, and rendering everything from small props to full environments.

I'm also a competitive fencer on the path to becoming a professional athlete. The two feed each other: fencing teaches me patience and precision; art teaches me to see.

  • Blender
  • Cycles & EEVEE
  • Geometry Nodes
  • PBR texturing
  • Lighting
  • Fencing

Contact

Let's make something great.

Open to 3D commissions, collaborations, and sponsorship inquiries.

info@szilagyibalint.com

Connect

Follow the journey.

Renders, works in progress, and life on the piste.