Environment
City at Dusk
A stylized urban scene with volumetric lighting and procedural buildings, rendered in Cycles.
View projectI'm Szilágyi Bálint — a 3D artist creating worlds in Blender, and a fencer training toward the professional circuit.
3D Art · Blender
From hard-surface modeling to full scenes with Cycles — a selection of recent work.
Environment
A stylized urban scene with volumetric lighting and procedural buildings, rendered in Cycles.
View projectHard surface
Photorealistic product visualization — studio lighting, materials, and turntable animations.
View projectProps & assets
Game-ready assets with clean topology, baked normals, and PBR texturing.
View projectAnimation
Satisfying animated loops exploring geometry nodes, simulation, and motion design.
View projectFencing
Off the screen, I'm on the piste. I train and compete in fencing, working my way toward the professional level — the same focus, discipline, and precision I bring to my art.
About
I'm a 3D artist from Hungary working primarily in Blender — modeling, texturing, lighting, and rendering everything from small props to full environments.
I'm also a competitive fencer on the path to becoming a professional athlete. The two feed each other: fencing teaches me patience and precision; art teaches me to see.
Contact
Open to 3D commissions, collaborations, and sponsorship inquiries.
info@szilagyibalint.com